Tank
Eight tanks are required for this fight, one for each of the Horsemen, and another to take over tanking each Horsemen while the main tanks are rotating.
On pull, it is essential that each of the horsemen is positioned in their respective corners of the room.
Utilize [Disarm] against the bosses in this encounter.
Damage Dealers
Melee DPS need to move between their safe spot and the boss that they are assigned to.
When damaging Korth'azz, stack up to avoid taking solo damage from [Meteor] .
When damaging Blameaux, be aware of the [Void Zone] which spawn on the ground.
When attacking Zeliek, stay at least 5 yards away from the Tank to avoid chaining [Holy Wrath] .
Healers
Healers need to be assigned to starting at each of the four corners of the room, focusing on healing the tank in that position.
Each time a Mark goes out, one healer in each position needs to rotate to the next position. Careful movements and paying attention is critical.